A Signal is a card where Deloosh flags a condition it found and proposes a known play with the evidence attached. It asks for a decision; it does not take the recommended action by itself.
How to read a Signal card
A Signal brings several pieces together:
- Severity: needs attention for high severity or advisory for low severity.
- Data state: live data when the card is computed from live records, or design-target when it uses provisional or illustrative behavior.
- Condition: the audience or sending state Deloosh detected.
- Recommended play: a named, governed strategy move from the catalog.
- Evidence: pointers to real sending-ledger rows behind the condition.
- Counterfactual: “If you do nothing” followed by the projected consequence.
- Basis: a label such as
heuristic_uncalibrated, which is intentionally not presented as a made-up confidence percentage.
The strategy engine reads sending history, engagement projections, and suppressions without changing them. When a governed condition matches, it raises the Signal and stops there.
What you can decide
An open Signal can offer Approve & draft, Modify, Explain more, Snooze, and Don’t remind again. Approving creates a draft and plan, not a send. Snoozing and dismissal follow their own policies, and a high-severity dismissal asks for confirmation.
For the control boundary, see TRUST-1, What Deloosh does on its own — and what it always asks first. For the strategy move on a card, see SIG-9, What are plays and guardrails?.