SIG-1 Signals & decisions

What is a Signal?

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A Signal is a card where Deloosh flags a condition it found and proposes a known play with the evidence attached. It asks for a decision; it does not take the recommended action by itself.

How to read a Signal card

A Signal brings several pieces together:

  • Severity: needs attention for high severity or advisory for low severity.
  • Data state: live data when the card is computed from live records, or design-target when it uses provisional or illustrative behavior.
  • Condition: the audience or sending state Deloosh detected.
  • Recommended play: a named, governed strategy move from the catalog.
  • Evidence: pointers to real sending-ledger rows behind the condition.
  • Counterfactual: “If you do nothing” followed by the projected consequence.
  • Basis: a label such as heuristic_uncalibrated, which is intentionally not presented as a made-up confidence percentage.

The strategy engine reads sending history, engagement projections, and suppressions without changing them. When a governed condition matches, it raises the Signal and stops there.

What you can decide

An open Signal can offer Approve & draft, Modify, Explain more, Snooze, and Don’t remind again. Approving creates a draft and plan, not a send. Snoozing and dismissal follow their own policies, and a high-severity dismissal asks for confirmation.

For the control boundary, see TRUST-1, What Deloosh does on its own — and what it always asks first. For the strategy move on a card, see SIG-9, What are plays and guardrails?.

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